The Course will focus on the main skills needed to successfully Design a 3D Character for Game or Film, starting from a base drawing and a written concept to a full 3D model with a limited polycout budget, with textures. We will also step into zBrush to sculpt a Digital Maquette and all the texture needed for the 3D model.
Taster Video
Course Prerequisites
Maya Basics, Photoshop Basics Drawing Basics.
Course Aims
Understand how to design a Character from the Concept Master Maya modeling tools
Build the Character Master zBrush sculpting tools
Create textures and a final Maquette
Course Topics
How to create a Character Concept
Understanding and Drawing Anatomy
Maya modeling tools
Understanding UVMapping
zBrush sculpting tools
zBrush to Maya export and Maya rendering basics
Course Outcomes
Study and develop a Character from sketch to final design
Model a Caracter with Maya with a limited Polycount budget for Game purpose